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	<title>Comments on: Immanuel Kant and the Acura T1</title>
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	<link>http://cultureby.com/2009/01/immanuel-kant-and-the-acura-t1.html</link>
	<description>This Blog Sits At the Intersection of Anthropology and Economics</description>
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		<title>By: Sarah</title>
		<link>http://cultureby.com/2009/01/immanuel-kant-and-the-acura-t1.html/comment-page-1#comment-1086</link>
		<dc:creator>Sarah</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_culture/?p=154#comment-1086</guid>
		<description>To fellow &quot;Kantians&quot; who can help me out,
Im only new to Kant, but i am trying to the book which contains his writings on perfect and imperfect obligations. Can someone point me in the right direction please, i would be most grateful?
Many thanks
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		<content:encoded><![CDATA[<p>To fellow &#8220;Kantians&#8221; who can help me out,</p>
<p>Im only new to Kant, but i am trying to the book which contains his writings on perfect and imperfect obligations. Can someone point me in the right direction please, i would be most grateful?</p>
<p>Many thanks</p>
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		<title>By: Tom Guarriello</title>
		<link>http://cultureby.com/2009/01/immanuel-kant-and-the-acura-t1.html/comment-page-1#comment-1085</link>
		<dc:creator>Tom Guarriello</dc:creator>
		<pubDate>Sun, 11 Jan 2009 08:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_culture/?p=154#comment-1085</guid>
		<description>Late to the party though I am, I would like to pose a nominee for our newest access point to the Kantian notion of the sublime: The Internet. Juan de Fuca&#039;s newest soul brother?: Google.
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		<content:encoded><![CDATA[<p>Late to the party though I am, I would like to pose a nominee for our newest access point to the Kantian notion of the sublime: The Internet. Juan de Fuca&#8217;s newest soul brother?: Google.</p>
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		<title>By: Pippin Barr</title>
		<link>http://cultureby.com/2009/01/immanuel-kant-and-the-acura-t1.html/comment-page-1#comment-1084</link>
		<dc:creator>Pippin Barr</dc:creator>
		<pubDate>Thu, 08 Jan 2009 12:24:28 +0000</pubDate>
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		<description>Nice post. Kant&#039;s sublime isn&#039;t something I knew anything about, but it definitely strikes a chord.
I actually ended up writing a little post of my own referencing this piece and connecting it to video games, which is here:
http://stimulus--response.net/inininoutoutout/?p=85
Thinking more about it, though, I think there&#039;s a further funny thing in video games which tend to guide you along a fixed track through their world. (First Person Shooters are a classic examples, but a lot of other games do this to come extent, too.) In that instance, too, there&#039;s this weird conflict between the representation of a fully-realised world (you can see a forest in the distance, say), and the way in which the game necessarily has to make you not want to go there, because you actually can&#039;t.
I guess you could say that at least, unlike GPS, they continue to try to give the illusion that the real world is still out there in all its possibilities, except that, unlike in the case of GPS, it&#039;s really not there. Peculiar.
Bit of a muddle, but I think there&#039;s stuff of interest in there.
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		<content:encoded><![CDATA[<p>Nice post. Kant&#8217;s sublime isn&#8217;t something I knew anything about, but it definitely strikes a chord.</p>
<p>I actually ended up writing a little post of my own referencing this piece and connecting it to video games, which is here:</p>
<p><a href="http://stimulus--response.net/inininoutoutout/?p=85" rel="nofollow">http://stimulus&#8211;response.net/inininoutoutout/?p=85</a></p>
<p>Thinking more about it, though, I think there&#8217;s a further funny thing in video games which tend to guide you along a fixed track through their world. (First Person Shooters are a classic examples, but a lot of other games do this to come extent, too.) In that instance, too, there&#8217;s this weird conflict between the representation of a fully-realised world (you can see a forest in the distance, say), and the way in which the game necessarily has to make you not want to go there, because you actually can&#8217;t.</p>
<p>I guess you could say that at least, unlike GPS, they continue to try to give the illusion that the real world is still out there in all its possibilities, except that, unlike in the case of GPS, it&#8217;s really not there. Peculiar.</p>
<p>Bit of a muddle, but I think there&#8217;s stuff of interest in there.</p>
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		<title>By: James</title>
		<link>http://cultureby.com/2009/01/immanuel-kant-and-the-acura-t1.html/comment-page-1#comment-1083</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 06 Jan 2009 20:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/wp_culture/?p=154#comment-1083</guid>
		<description>Great post, Grant. The problem, I think, is that if your first encounter with the new Acura is through these ads, you expect beauty. But then you see one on the street and it looks like someone stuck a cookie sheet to its nose. They&#039;re butt ugly. Too bad they spent the budget on beautiful ads and not on designing a beautiful car.
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		<content:encoded><![CDATA[<p>Great post, Grant. The problem, I think, is that if your first encounter with the new Acura is through these ads, you expect beauty. But then you see one on the street and it looks like someone stuck a cookie sheet to its nose. They&#8217;re butt ugly. Too bad they spent the budget on beautiful ads and not on designing a beautiful car.</p>
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